Zaragata

House rules for Uno

Zaragata has 342 house rules for Uno in 17 rule sets, such as Everybody Out, Heavy Blow, and Colour Purge. Read them here. At the table, a character reads each rule out loud the moment its card is played, usually at a friend's expense.

The Warlord
Everybody Out

Skip everyone else and take another turn.

Said by The Warlord

The Enforcer
Heavy Blow

The next player draws five and misses their turn.

Said by The Enforcer

The Boss
Colour Purge

Choose a colour and discard every card of that colour from your hand.

Said by The Boss

The Doomsayer
Colour Spin

The next player names a colour, then turns over cards from the draw pile until that colour shows. They keep every card turned over.

Said by The Doomsayer

The Clerk
Reverse Strike

Reverse the direction of play. The new next player draws four and misses their turn.

Said by The Clerk

The Vamp
Half Dozen

The next player draws six and misses their turn.

Said by The Vamp

The Announcer
Fire at Will

Everyone else draws one.

Said by The Announcer

The Sheriff
Until It Fires

Choose a player. They draw until they draw a Skip, a Reverse or a Draw card, and keep every card.

Said by The Sheriff

The Doorman
Pile It On

For the rest of the game, anyone hit by a Draw card may play a Draw card of their own to pass the whole total to the next player.

Said by The Doorman

The Headmistress
Breaking Point

For the rest of the game, anyone holding twenty-five cards or more is out of the game.

Their cards go to the bottom of the draw pile.

Said by The Headmistress

The Optimist
Wrong Colour

The player on your left names a colour. Draw until you draw a card of it, and keep them all.

Said by The Optimist

The Coach
Rough Landing

Draw five.

Said by The Coach

The Comforter
Left Behind

Miss your next two turns.

Said by The Comforter

The Hype Man
Open Season

Anyone holding a Draw card may play it on you right now, out of turn. Then play carries on as before.

Said by The Hype Man

The Trickster
Rough Haul

Draw ten, then put any five cards from your hand on the bottom of the draw pile.

Said by The Trickster

The Arbiter
Lottery

Turn over the top card of the draw pile and draw as many cards as its number.

Skips, Reverses, Draw cards and Wilds count as two.

Said by The Arbiter

The Storyteller
Dry Spell

Draw until you draw a card you can play, then play it.

Said by The Storyteller

The Grandpa
Boomerang

Reverse the direction of play, and draw four.

Said by The Grandpa

The Night Nurse
Catch Up

Draw until you hold as many cards as whoever holds the most.

Said by The Night Nurse

The Auditor
Hand Swap

Swap hands with ____.

(the name is filled at the table)

The Announcer
Fingers Out

On the count of three, every player points at someone else. Each player draws one card for every finger pointing at them.

Said by The Announcer

The Warlord
Colour Check

Name a colour. Going round from the next player, everyone else plays a card of that colour on the discard pile or draws two. Then the next player takes their turn as normal.

Said by The Warlord

The Doorman
Snap Play

For the rest of the game, anyone holding a card identical to the top card of the discard pile, same colour and same number or symbol, may play it out of turn, and play carries on from them.

Said by The Doorman

The Boss
Pass the Baton

Choose a player. They take the next turn, and play carries on from them.

Said by The Boss

The Vamp
Quiet Trade

Choose a player. You each give the other one card, face down and without a word.

Said by The Vamp

The Doomsayer
Everyone Pays

Everyone else draws two.

Said by The Doomsayer

The Enforcer
Magic Word

Until your next turn, everyone must say 'please' as they play a card.

Play a card without it, and draw one straight away.

Said by The Enforcer

The Headmistress
Pass It Left

Everyone else passes one card of their choice to the player on their left.

Said by The Headmistress

The Clerk
Partner Up

Choose a player. They give you one card and you give them two.

Said by The Clerk

The Deadpan
Tag Team

Choose a partner. For the rest of the game, when either of you goes out, you both win.

Said by The Deadpan

The Best Mate
Joined at the Hip

You and ____ are linked for the rest of the game. Whenever one of you draws, the other draws one card too.

(the name is filled at the table)

The Enthusiast
Sheepish

On your next turn, say 'baa' as you play your card.

Play it without a baa, and draw two straight away.

Said by The Enthusiast

The Optimist
Collection Plate

Everyone else puts one card of their choice face down in front of you. Add them to your hand.

Said by The Optimist

The Trickster
Team Penalty

You and ____ each draw two.

(the name is filled at the table)

The Comforter
Silent Treatment

Until your next turn ends, you may not speak.

Draw two every time you speak before then.

Said by The Comforter

The Coach
Owe a Favour

The player on your right gives you any two cards from their hand.

Said by The Coach

The Storyteller
Scapegoat

On the count of three, everyone else points at a player. Draw one card for every finger pointing at you.

Said by The Storyteller

The Grandpa
Wrong Turn

Reverse the direction of play, and miss your next turn.

Said by The Grandpa

The Night Nurse
Carry the Load

____ gives you half their cards, rounded down.

(the name is filled at the table)

The Hype Man
Farmyard

____ picks an animal. Make its noise as you play your next card.

Play it without the noise, and draw two straight away.

(the name is filled at the table)

The Headmistress
Pairs

For the rest of the game, you may play two cards of the same number together as one turn.

Said by The Headmistress

The Boss
Twos Are Wild

For the rest of the game, any card numbered two can be played as a Wild, and whoever plays it names the colour.

Said by The Boss

The Clerk
Add It Up

Play two number cards from your hand that add up to this card's number.

No number on this card, or no pair that adds up? Nothing happens.

Said by The Clerk

The Vamp
Anything Goes

Play any card from your hand right now, matching or not.

Said by The Vamp

The Enforcer
Target Practice

Choose a player. They draw two, and still take their turn.

Said by The Enforcer

The Doorman
Colour Lock

Name a colour. The next player plays that colour or draws two.

Said by The Doorman

The Warlord
Two for One

Discard two cards of the same colour, then draw one.

Said by The Warlord

The Deadpan
Your Pick

Choose one: skip the next player, or reverse the direction of play.

Said by The Deadpan

The Announcer
Triple Play

Play up to three cards of the same number at once, right now.

Said by The Announcer

The Doomsayer
Free Agent

Your next card may be played on anything.

Said by The Doomsayer

The Best Mate
Wild Ban

Until your next turn ends, you may not play a Wild.

Said by The Best Mate

The Auditor
Odd One Out

Show the table your hand, then draw one card for every odd number in it.

Said by The Auditor

The Coach
Seeing Double

Show the table your hand, then draw two for every card numbered two in it.

Said by The Coach

The Trickster
Matchmaker

Draw until you draw two cards with the same number. Keep them all.

Said by The Trickster

The Night Nurse
Caught Holding

Show the table your hand. If it holds a card of this card's colour, draw four.

Said by The Night Nurse

The Arbiter
By the Numbers

Draw as many cards as the number on this card.

Skips, Reverses, Draw cards and Wilds count as two.

Said by The Arbiter

The Enthusiast
Change of Plan

The player on your left names a colour. On your next turn, play that colour or draw two.

Said by The Enthusiast

The Grandpa
Fresh Hand

Shuffle your hand into the draw pile and draw the same number of cards, plus one.

Said by The Grandpa

The Hype Man
Double Call

For the rest of the game, say 'two' as you play down to two cards.

Caught without it before the next player plays, and you draw two.

Said by The Hype Man

The Storyteller
Numbers Only

Until your next turn ends, you may match by number or symbol only, never by colour.

Said by The Storyteller

The Enforcer
Hijack

Choose who plays next, and which way play goes from there.

Said by The Enforcer

The Deadpan
Colour Theory

The next player must play a card of this colour, or draw three.

Said by The Deadpan

The Vamp
Favourite Colour

Choose a colour. For the rest of the game, you may play it on anything.

Said by The Vamp

The Boss
U-Turn

Reverse the direction of play, then take another turn.

Said by The Boss

The Headmistress
Fast Forward

Skip the next two players.

Said by The Headmistress

The Doorman
Colour Ban

Name a colour. The next player may not play it on their turn.

Said by The Doorman

The Announcer
Number Call

Name a number. The next player plays a card with that number, or draws two.

Said by The Announcer

The Sheriff
Sit Out

Choose a player. They miss their next turn.

Said by The Sheriff

The Doomsayer
Rainbow

Play one card of each colour you hold onto the discard pile, in any order. They do not need to match.

Said by The Doomsayer

The Warlord
Colour Dump

Name a colour. Give every card of that colour in your hand to the player on your left.

Said by The Warlord

The Storyteller
Ready Steady

The player on your left names a colour. Play a card of it straight away, or draw three.

Said by The Storyteller

The Comforter
Sit Tight

Miss your next two turns.

Said by The Comforter

The Optimist
Paint the Town

Show the table your hand, then draw one card for every red card in it.

Said by The Optimist

The Arbiter
Colour Gamble

Name a colour, then turn over the top card of the draw pile. If it is not your colour, draw two.

Said by The Arbiter

The Enthusiast
Colour Call

On your next turn, if you play a Wild, the player on your left chooses its colour.

Said by The Enthusiast

The Night Nurse
Sidelined

Draw one, and miss your next turn.

Said by The Night Nurse

The Best Mate
Locked In

On your next turn, play a card of this colour or draw.

Said by The Best Mate

The Grandpa
Reverse Gear

Reverse the direction of play, and draw two.

Said by The Grandpa

The Trickster
Hold Fire

On your next turn, you may not play a Skip, a Reverse or a Draw card.

Said by The Trickster

The Auditor
Off Colour

On your next turn, you may not play a card of this colour.

Said by The Auditor

The Clerk
Go Again

Take another turn straight away.

Said by The Clerk

The Doomsayer
Hailstorm

Everyone else draws three.

Said by The Doomsayer

The Headmistress
Short Cut

Put cards from your hand on the bottom of the draw pile until you hold five.

Five or fewer already? Nothing happens.

Said by The Headmistress

The Deadpan
Lucky Dip

Put any two cards from your hand on the bottom of the draw pile.

Said by The Deadpan

The Doorman
Instant Wild

This card counts as a Wild. Name any colour for the next player.

Said by The Doorman

The Boss
Double Time

Play a second card straight away. It must match the colour or the number of this one.

Said by The Boss

The Warlord
Hot Potato

Give the next player any two cards from your hand.

Said by The Warlord

The Enforcer
Cold Snap

The next player draws one and misses their turn.

Said by The Enforcer

The Announcer
Head Count

Every player holding more cards than you draws two.

Said by The Announcer

The Vamp
Free Pass

Once this game, you may pass your turn without playing or drawing.

Said by The Vamp

The Optimist
Missed It

Draw two, and miss your next turn.

Said by The Optimist

The Enthusiast
Pick a Number

The player on your left picks a number from one to six. Draw that many.

Said by The Enthusiast

The Storyteller
Rainy Day

Draw three.

Said by The Storyteller

The Arbiter
Short Straw

Draw one card for every player holding fewer cards than you.

Said by The Arbiter

The Coach
Colour Hunt

Draw until you draw a card of this card's colour. Keep them all.

Said by The Coach

The Auditor
Rainbow Tax

Show the table your hand, then draw one card for every colour missing from it.

Said by The Auditor

The Night Nurse
Full House

Draw one card for every player at the table, you included.

Said by The Night Nurse

The Comforter
Heavy Hand

Show the table your hand, then draw one card for every Skip, Reverse and Draw Two in it.

Said by The Comforter

The Best Mate
Bad Luck Charm

For the rest of the game, every Reverse anyone plays makes you draw one.

Said by The Best Mate

The Hype Man
Top Up

Draw until you hold seven cards.

Seven or more already? Draw one.

Said by The Hype Man

The Announcer
Trade Places

Choose a player and swap hands with them.

Said by The Announcer

The Vamp
Switcheroo

Pick two other players. They swap hands with each other.

Said by The Vamp

The Doomsayer
Gift Wrap

Choose a player. Give them any two of your cards.

Said by The Doomsayer

The Doorman
Pickpocket

Choose a player. They hold their cards face down, and you take one without looking. Then give them any two of yours.

Said by The Doorman

The Clerk
Merger

Choose a player. Shuffle your two hands together and split them evenly. They get the odd card.

Said by The Clerk

The Deadpan
Help Yourselves

Hold your cards face down. Everyone else takes one without looking.

Said by The Deadpan

The Boss
Card Swap

Pick a player, look through their hand, and swap one card with them.

Said by The Boss

The Enforcer
Pass It On

Everyone passes their whole hand to the next player.

Said by The Enforcer

The Warlord
Earthquake

Gather every hand, shuffle them together and deal them back out evenly, starting on your left.

Spare cards go to the bottom of the draw pile.

Said by The Warlord

The Headmistress
Lucky Seven

For the rest of the game, whoever plays a seven swaps hands with a player of their choice.

Said by The Headmistress

The Storyteller
Betrayed

The player on your left gives you any three cards from their hand.

Said by The Storyteller

The Arbiter
Two-Way Street

Draw two, then give any one card to the player on your left.

Said by The Arbiter

The Best Mate
Sympathy Cards

Whoever holds the most cards gives you any two of them.

A tie? You pick which of them.

Said by The Best Mate

The Enthusiast
Neighbour's Pick

The player on your left draws three cards and gives you any two of them.

Said by The Enthusiast

The Hype Man
Your Call

____ chooses: you draw four, or you swap hands with them.

(the name is filled at the table)

The Night Nurse
Toll Booth

The next player looks at your hand, takes any one card, and gives you two of theirs.

Said by The Night Nurse

The Optimist
Whip-Round

Everyone else gives you one card of their choice.

Said by The Optimist

The Comforter
Fair Share

Choose a player. You both draw two.

Said by The Comforter

The Gossip
Open Hand

For the rest of the game, play with your hand face up on the table.

Said by The Gossip

The Auditor
Inheritance

Swap hands with whoever holds the most cards.

A tie? You pick which of them.

Said by The Auditor

The Trickster
Forbidden Word

Pick a word. Until your next turn, nobody may say it.

Say it, and draw one.

Said by The Trickster

The Vamp
Open Hands

Everyone shows you their hand. Take one card from each, or none.

Said by The Vamp

The Doomsayer
The Hammer

Choose a player. They draw ten cards.

Said by The Doomsayer

The Enforcer
Deflector

Until your next turn, any Draw Two or Draw Four aimed at you does nothing.

Said by The Enforcer

The Warlord
Care Package

Hand any four of your cards to one player. They keep them.

Said by The Warlord

The Announcer
Spotlight

Pick a player. They play with their cards face up until your next turn.

Said by The Announcer

The Optimist
Good Friend

Every player gives you one card, and they choose which.

Said by The Optimist

The Storyteller
Thin Skin

Until your next turn, every Draw Two aimed at you costs one extra card.

Said by The Storyteller

The Coach
Extra Reps

On your next turn, if you cannot play a card, draw two instead of one.

Said by The Coach

The Comforter
Breather

Miss your next turn.

Said by The Comforter

The Arbiter
Coin Toss

Pick a player and flip a coin: heads they draw four, tails you draw four.

Said by The Arbiter

The Auditor
Bad Call

Draw ten cards.

Said by The Auditor

The Boss
Trade Places

Swap your entire hand with any player.

Said by The Boss

The Headmistress
Spring Clean

Choose a colour and discard every card of that colour.

Wild cards are not a colour, so they stay in your hand.

Said by The Headmistress

The Doorman
Queue Jump

Once before your next turn, play a card out of turn, at any moment. Play carries on from you.

Said by The Doorman

The Deadpan
Silent Uno

Until the end of your next turn, you do not have to say Uno, and nobody can catch you for it.

Said by The Deadpan

The Clerk
Stacked Deck

Look at the top five cards of the draw pile and put them back in any order.

Said by The Clerk

The Hype Man
Silent Treatment

You cannot speak until your next turn.

Speak, and draw one.

Said by The Hype Man

The Night Nurse
Sticky Fingers

Take the three cards under the top card of the discard pile.

If fewer than three lie under it, take all of them.

Said by The Night Nurse

The Best Mate
The Toll

Show the table your hand, then draw one card for every action card in it.

Wild cards count.

Said by The Best Mate

The Enthusiast
Off Colour

The player on your right names a colour. On your next turn, you cannot play that colour.

If you have nothing else to play, draw until you can.

Said by The Enthusiast

The Gossip
Glass Hands

Play with your hand face up until someone plays a Wild.

Said by The Gossip

The Sheriff
Uno Police

For the rest of the game, anyone you catch not saying Uno draws four.

Said by The Sheriff

The Vamp
Forbidden Word

Ban any word for the rest of the game. Whoever says it draws one.

Said by The Vamp

The Headmistress
Your Majesty

Until your next turn, anyone who speaks to you must call you Your Majesty.

Forget, and draw one.

Said by The Headmistress

The Clerk
Thank You Note

Until your next turn, anyone hit by a Draw card must say thank you to whoever played it.

Forget, and draw one more.

Said by The Clerk

The Announcer
Name Ban

Until your next turn, nobody may say ____'s name.

Say it, and draw one.

(the name is filled at the table)

The Warlord
Elbow Check

Everyone with an elbow on the table right now draws two.

Said by The Warlord

The Boss
Front Runner

On the count of three, everyone points at the player they think will win. Whoever gets the most fingers draws four.

Ties all draw.

Said by The Boss

The Doomsayer
Secret Word

Whisper a word to the player on your left. Until your next turn, anyone but the two of you who says it out loud draws four.

Said by The Doomsayer

The Deadpan
Question Master

Until your next turn, anyone who answers a question you ask draws one.

Said by The Deadpan

The Optimist
Uno Before Every Card

On your next turn, say Uno before you play, whatever you hold.

Forget, and draw one.

Said by The Optimist

The Storyteller
Magic Word

For the rest of the game, say 'please' before every card you play.

Slip, and draw one.

Said by The Storyteller

The Comforter
After You

Miss your next turn, and draw one.

Said by The Comforter

The Hype Man
Watch Your Mouth

Until your next turn, you may not say any number out loud.

Say one, and draw one.

Said by The Hype Man

The Trickster
Gag Order

____ picks a word. Until your next turn, you may not say it.

Say it, and draw one.

(the name is filled at the table)

The Night Nurse
May I

On your next turn, say 'may I?' before you play or draw.

Forget, and draw two.

Said by The Night Nurse

The Coach
Tribute

Give one card of your choice to whoever holds the fewest cards, then draw two.

Said by The Coach

The Best Mate
Nickname

____ gives you a nickname. Until your next turn, anyone who speaks to you must use it.

Forget, and they draw one.

(the name is filled at the table)

The Auditor
Excuse Me

On your next turn, say 'excuse me' before you play.

Forget, and draw two.

Said by The Auditor

The Enthusiast
Quiet, Please

Until your next turn, you may not speak.

Say a word, and draw one.

Said by The Enthusiast

The Arbiter
Ask Nicely

Ask the table to let you off. If anyone says no, draw four.

Said by The Arbiter

The Doorman
Jump In

For the rest of the game, you may jump in: play an exact match of the top card out of turn, and play carries on from you.

Said by The Doorman

The Clerk
Rapid Fire

Play every card you hold with the same number as the top card, one after another, right now.

Said by The Clerk

The Headmistress
Speed Trap

Until your next turn, you count five seconds out loud on everyone else's turn. Anyone too slow draws one.

Said by The Headmistress

The Boss
Double Time

Play a second card straight away. It must match this one.

Said by The Boss

The Vamp
Ambush

Play a Draw Two from your hand on any player you like, right now. Then play carries on as before.

Said by The Vamp

The Warlord
Snap

For the rest of the game, whenever the same number is played twice in a row, everyone slaps the pile. Last hand down draws two.

Said by The Warlord

The Enforcer
Cut In

Choose a player. You play their next turn from your own hand, and they miss it.

Said by The Enforcer

The Announcer
Starting Gun

On your word, every player races to drop a card of the top card's colour onto the pile. The last to drop one, or anyone without one, draws two.

Said by The Announcer

The Deadpan
Fast Forward

Skip the next two players.

Said by The Deadpan

The Doomsayer
Death Clock

Choose a player. On their next turn, you count five seconds out loud.

Too slow, and they draw two.

Said by The Doomsayer

The Coach
Scramble

Draw two. If one of them can be played, play it straight away.

Sit down early, and draw two.

Said by The Coach

The Hype Man
Hot Seat

On ____'s next turn, the whole table counts three seconds out loud.

Too slow, and they draw two.

(the name is filled at the table)

The Comforter
Slow Motion

On your next turn, you may only play a number card. Draw if you cannot.

Said by The Comforter

The Optimist
Missed It

Draw two, and miss your next turn.

Said by The Optimist

The Trickster
Open Door

Anyone holding an exact match of the top card may play it now, out of turn. Play carries on from the last one played.

Said by The Trickster

The Best Mate
Rush Job

On your next turn, you get three seconds, counted out loud by the table.

Miss it, and draw three.

Said by The Best Mate

The Auditor
Touch Move

For the rest of the game, once a card leaves your hand and touches the pile, it is played.

Take one back, and draw two.

Said by The Auditor

The Night Nurse
Reflex Test

The player on your left turns over the top card of the draw pile. Play it now if you can. If not, keep it and draw one more.

Said by The Night Nurse

The Storyteller
Lucky Grab

The player on your right picks a card from your hand without looking. Play it now if it matches. If not, take it back and draw two.

Said by The Storyteller

The Enthusiast
Ready Steady

The player on your left names a colour. Play a card of it straight away, or draw three.

Said by The Enthusiast

The Vamp
Poker Face

For the rest of the game, you may play one card per turn face down and say what it is. Anyone may call you a liar before the next card lands, and then the card is turned over.

Caught lying, draw four. Wrongly accused, the accuser draws four.

Said by The Vamp

The Enforcer
Challenge Accepted

For the rest of the game, anyone hit by a Wild Draw Four may challenge it, and the player who played it shows them their hand. If they held the matching colour, they draw the four instead. If not, the challenger draws six.

Said by The Enforcer

The Boss
Big Bluff

Play one more card from your hand now. Whatever it is, it counts as a Wild Draw Four.

Said by The Boss

The Announcer
Interrogation

Ask any player whether they hold a Wild. They answer, then show you their hand. If they lied, they draw five.

Said by The Announcer

The Doorman
Under the Table

Until your next turn, keep your cards under the table. Nobody gets to count them.

Said by The Doorman

The Headmistress
Double Bluff

Hold up one of your cards face down. The player on your left guesses its colour, then you turn it over. Wrong, and they draw two. Right, and you do.

Said by The Headmistress

The Warlord
Blind Faith

____ plays their next card from their hand without looking at it. If it does not match, they take it back and draw three.

(the name is filled at the table)

The Clerk
Forged Papers

Play any card from your hand and say it matches. If nobody objects before the next card lands, it stands.

Objected to, and you take it back and draw two.

Said by The Clerk

The Doomsayer
Prophecy

Say out loud what colour the next player will play. If you are right, everyone else draws two.

Said by The Doomsayer

The Deadpan
Straight Face

Hold out three of your cards face down. The player on your right picks one and turns it over. If it is a Wild or a Draw card, they draw three. If not, you draw one.

Said by The Deadpan

The Night Nurse
Truth Serum

Everyone else asks you one yes or no question about your hand. Then show the table your hand: draw two for every wrong answer.

Said by The Night Nurse

The Comforter
Wild on Show

For the rest of the game, keep any Wild you hold face up on the table in front of you. You may still play it.

Said by The Comforter

The Optimist
Called Out

Anyone who thinks you hold a Wild may say so. Then show your hand. If you hold one, draw two for each player who said so. If not, each of them draws two.

Said by The Optimist

The Trickster
Lucky Guess

____ names a colour and a number. Show them your hand: if you hold that card, draw four. If not, they draw one.

(the name is filled at the table)

The Storyteller
Open Book

Show your hand to the whole table.

Said by The Storyteller

The Auditor
Audit

The player on your right looks through your hand. Draw two for every Wild they find.

Said by The Auditor

The Hype Man
Spoiler Alert

Name the card you will play on your next turn. Play anything else, and draw three.

Said by The Hype Man

The Coach
Caught Out

The player on your right looks through your hand and takes one Wild or Draw card from it. If you have none, draw two.

Said by The Coach

The Best Mate
Pinky Promise

On your next turn, you may not play a Draw card on the player on your left.

Do it anyway, and draw four.

Said by The Best Mate

The Gossip
Gossip

____ looks at your hand, picks one card, and shows it to the table.

(the name is filled at the table)

The Vamp
Blood Pact

You and ____ are partners for the rest of the game. If either of you goes out, you both win.

(the name is filled at the table)

The Enforcer
Human Shield

Choose a partner. Until your next turn, every Draw card aimed at you goes to them instead.

Said by The Enforcer

The Doomsayer
Trust Issues

Point at the player you trust most. They draw four.

Said by The Doomsayer

The Headmistress
Team Talk

Choose a partner. You show each other your hands.

Said by The Headmistress

The Boss
Pack Mule

Choose an ally. Hand them any two cards from your hand.

Said by The Boss

The Doorman
Double Agent

Choose two players and look at both their hands. Then move one card from either hand to the other.

Said by The Doorman

The Warlord
Gang Up

Everyone, you included, gives one card to whoever holds the fewest. If that is you, you give nothing. If two are tied, you choose.

Said by The Warlord

The Announcer
Truce

Choose a player. Neither of you may play a Draw card on the other for the rest of the game.

Whoever breaks it draws six.

Said by The Announcer

The Clerk
Merger

Choose a player. Shuffle your two hands together and split them evenly. They get the odd card.

Said by The Clerk

The Deadpan
Team Player

____ is on your team now. Give them any three of your cards.

(the name is filled at the table)

The Best Mate
Ball and Chain

You and ____ are chained together for the rest of the game: whenever either of you draws, you both draw.

(the name is filled at the table)

The Storyteller
Betrayed

The player on your left gives you any three cards from their hand.

Said by The Storyteller

The Optimist
Charity Case

Everyone else may hand you one card.

Said by The Optimist

The Night Nurse
Hostage

The player on your right looks at your hand and takes any card they like. Draw two to pay the ransom.

Said by The Night Nurse

The Arbiter
Misery Loves Company

Choose a player. You both draw until each of you draws a red card.

Said by The Arbiter

The Coach
Team Spirit

Until your next turn, whenever anyone is made to draw, you draw one too.

Said by The Coach

The Trickster
Popular Vote

Everyone else votes on whether you draw four. Majority wins, and ties go against you.

Said by The Trickster

The Auditor
Shared Debt

You and the player on your right owe six cards between you. Split them however you agree.

No deal within five seconds, and you draw all six.

Said by The Auditor

The Hype Man
Hand in Hand

Give the player on your left any card you like, and take one from their hand without looking.

Said by The Hype Man

The Comforter
Is This Okay

On your next turn, the player on your left may veto the card you play. If they do, play a different card or draw one.

Said by The Comforter

The Doomsayer
No Easy Exit

For the rest of the game, nobody may go out on an action card or a Wild.

Try it, and draw two.

Said by The Doomsayer

The Enforcer
Untouchable

Until your next turn, nobody may play a Draw card on you.

Said by The Enforcer

The Warlord
Comeback

If you hold more cards than anyone else, give half of them, rounded down, to whoever holds the fewest.

Said by The Warlord

The Announcer
Gallows

If ____ holds two cards or fewer, they draw four. Otherwise, they draw one.

(the name is filled at the table)

The Headmistress
Final Countdown

For the rest of the game, anyone caught not saying Uno draws four instead of two.

Said by The Headmistress

The Vamp
Close Shave

Choose a player holding three cards or fewer. They draw three.

Said by The Vamp

The Boss
Not Today

Once this game, when another player goes out, you may stop it: they take back their last card and draw two, and play goes on.

Said by The Boss

The Clerk
Lifeline

Give any one card from your hand to the player on your left.

Said by The Clerk

The Deadpan
Shortcut

If you hold more than four cards, discard down to four.

Said by The Deadpan

The Doorman
Last Orders

Everyone else holding two cards or fewer draws two.

Said by The Doorman

The Optimist
So Close

If you hold three cards or fewer, draw until you hold six.

Said by The Optimist

The Night Nurse
Double Uno

On your next turn, call Uno before you play, whatever you hold.

Forget, and draw two.

Said by The Night Nurse

The Arbiter
Photo Finish

Turn over the top card of the draw pile. If it is a number below five, draw that many cards.

Action cards and Wilds are safe.

Said by The Arbiter

The Grandpa
Dead Weight

Draw two and lay them face up in front of you. You may not play them on your next turn.

Said by The Grandpa

The Hype Man
Stand-In

____ plays your next turn for you, from your hand.

(the name is filled at the table)

The Coach
Double Down

Count your cards, then draw that many again.

Said by The Coach

The Trickster
Bad Omen

Turn over the top card of the draw pile. If it matches the top card of the discard pile by colour or number, draw four.

Said by The Trickster

The Auditor
Inheritance

Swap hands with whoever holds the most cards.

Said by The Auditor

The Best Mate
Sympathy Cards

Whoever holds the most cards gives you any two of them.

Said by The Best Mate

The Comforter
Parting Gift

The player on your left takes any card they like from your hand. Then draw two.

Said by The Comforter

The Headmistress
Uniform

For the rest of the game, you may play two cards of the same colour together as one turn.

Said by The Headmistress

The Vamp
Favourite Colour

Choose a colour. For the rest of the game, you may play it on anything.

Said by The Vamp

The Warlord
Colour Dump

Name a colour. Give every card of that colour in your hand to the player on your left.

Said by The Warlord

The Doomsayer
Rainbow

Play one card of each colour you hold onto the pile, in any order, ignoring matching.

Said by The Doomsayer

The Boss
Monopoly

Choose a colour. Until your next turn, anyone else who plays it must say 'with permission' first.

Forget, and draw one.

Said by The Boss

The Sheriff
Contraband

Name a colour. Nobody else may play it until your next turn.

Said by The Sheriff

The Announcer
Colour Swap

Until your next turn, red and blue count as the same colour: either may be played on the other.

Said by The Announcer

The Deadpan
Colour Theory

The next player must play a card of this colour, or draw three.

Said by The Deadpan

The Doorman
Dress Code

Name a colour. Until your next turn, everyone must play that colour or a Wild.

Anyone who cannot draws two.

Said by The Doorman

The Comforter
Colour Blind

The table names a colour. ____ may not play it on their next turn.

Play it anyway, and draw two.

(the name is filled at the table)

The Night Nurse
Allergic to Green

For the rest of the game, you may not play a green card unless it is your last card.

Play one anyway, and draw two.

Said by The Night Nurse

The Coach
Colour Hunt

Draw until you draw a card matching the top card's colour. Keep them all.

Said by The Coach

The Storyteller
Seeing Red

On your next turn, play a red card if you hold one, whatever is on top.

No red, and you draw two.

Said by The Storyteller

The Auditor
Rainbow Tax

Show the table your hand, then draw one card for every colour missing from it.

Said by The Auditor

The Best Mate
Clash

On your next turn, you may not play the colour on top of the pile. Match the number, play a Wild, or draw.

Said by The Best Mate

The Enthusiast
Colour Call

On your next turn, if you play a Wild, the player on your left chooses its colour.

Said by The Enthusiast

The Optimist
Paint the Town

Show the table your hand, then draw one card for every red card in it.

Said by The Optimist

The Hype Man
Change It

On your next turn, play a card of a different colour from the top card, or a Wild. Draw if you cannot.

Said by The Hype Man

The Trickster
Chameleon

Until your next turn, ____ names the colour after every Wild, whoever plays it.

(the name is filled at the table)

The Arbiter
Colour Roulette

Name a colour, then turn over the top card of the draw pile. If it is not your colour, draw two.

Said by The Arbiter

The Enforcer
Stacking

For the rest of the game, Draw Twos stack: a player hit with one may play their own and pass the whole total to the next player.

Said by The Enforcer

The Warlord
Skip Chain

Until your next turn, a player who is skipped may play a Skip of their own to pass it on to the next player.

Said by The Warlord

The Clerk
Double Up

On your next turn, you may play two identical cards together.

Said by The Clerk

The Doorman
Bounce Back

Until your next turn, any Draw card aimed at you goes back to whoever played it, and they draw two more.

Said by The Doorman

The Vamp
Sweetener

Until your next turn, whoever is hit by a Draw card draws two extra.

Said by The Vamp

The Boss
Escalator

Choose a player. They draw two, the next player in the direction of play draws three, the next four, and so on round the table until it reaches you.

Said by The Boss

The Doomsayer
Stack Breaker

Until your next turn, you may send any Draw card aimed at you back where it came from by playing a Reverse.

Said by The Doomsayer

The Announcer
Pile On

Everyone, starting on your left, hands ____ one card from their hand.

(the name is filled at the table)

The Headmistress
Plus Three

For the rest of the game, every Draw Two you play counts as a Draw Three.

Said by The Headmistress

The Deadpan
Supersize

The next player draws as many cards as you hold.

Said by The Deadpan

The Optimist
Pile Up

Until your next turn, every Draw card aimed at you counts double.

Said by The Optimist

The Storyteller
Snowball

Draw one card, then two, then three. Six in all.

Said by The Storyteller

The Best Mate
Open Tab

____ chooses: you draw four now, or eight at the start of your next turn.

(the name is filled at the table)

The Comforter
Heavy Hand

Show the table your hand, then draw two for each action card in it.

Said by The Comforter

The Coach
Extra Helping

For the rest of the game, whenever you are made to draw, draw one extra.

Said by The Coach

The Auditor
Back Payments

Fan out the top ten cards of the discard pile. Draw one for every Draw card among them.

Said by The Auditor

The Trickster
Wrong Way

Play changes direction, and you miss your next turn.

Said by The Trickster

The Hype Man
Open Season

Anyone holding a Draw card may play it on you right now, out of turn. Then play carries on as before.

Said by The Hype Man

The Enthusiast
Pick a Number

The player on your left picks a number from one to six. Draw that many.

Said by The Enthusiast

The Arbiter
Double or Nothing

Draw two, or turn over the top card of the draw pile instead: if it is a Draw card, draw eight, and if not, draw nothing.

Said by The Arbiter

The Vamp
X-Ray

Look at everyone else's hand.

Said by The Vamp

The Clerk
Sneak Peek

Look at the top three cards of the draw pile and put them back in any order.

Said by The Clerk

The Doorman
Spy Glass

____ shows you their hand.

(the name is filled at the table)

The Announcer
Census

Everyone, you included, lays their hand face up on the table for a moment, then picks it back up.

Said by The Announcer

The Doomsayer
Second Sight

For the rest of the game, the player on your right holds their cards facing you.

Said by The Doomsayer

The Boss
Card Swap

Pick a player, look through their hand, and swap one card with them.

Said by The Boss

The Enforcer
Snoop

Look at the hand of whoever holds the fewest cards, and choose the card they play next. If two are tied, you pick which one.

Said by The Enforcer

The Warlord
Show of Force

Everyone shows the table their hand. Anyone holding fewer Wilds than you draws two.

Said by The Warlord

The Headmistress
Last Card Showing

For the rest of the game, anyone down to one card must lay it face up on the table.

Said by The Headmistress

The Deadpan
Two Truths

Everyone else shows you one card of their choice from their hand.

Said by The Deadpan

The Comforter
Confession

The player on your left looks at your hand and takes any card they like. They give you two of theirs.

Said by The Comforter

The Hype Man
Running Count

For the rest of the game, show the table every card you draw before it goes into your hand.

Said by The Hype Man

The Night Nurse
Twenty Questions

____ asks you three yes or no questions about your hand. Then show them your hand: draw two for every wrong answer.

(the name is filled at the table)

The Trickster
Show and Tell

Lay one card from your hand face up in front of you. It must be the next card you play.

Said by The Trickster

The Storyteller
Wild Display

Lay every Wild in your hand face up on the table in front of you. You may still play them.

Said by The Storyteller

The Auditor
Full Disclosure

Show the whole table your hand, then draw one.

Said by The Auditor

The Coach
Hands Up

Hold your cards facing the table until your next turn.

Said by The Coach

The Best Mate
Nosy Neighbour

Until your next turn, the player on your right may look at your hand whenever they like.

Said by The Best Mate

The Optimist
Put on Show

The player on your left picks three cards from your hand. Lay them face up in front of you and play them from there.

Said by The Optimist

The Gossip
Neighbourhood Watch

The player on your left looks at your hand and shows the table one card of their choice.

Said by The Gossip

The Boss
Musical Chairs

Everyone puts their hand face down in front of them. You decide who picks up which hand.

Said by The Boss

The Warlord
Earthquake

Gather every hand, shuffle them together and deal them back out evenly, starting on your left.

Spare cards go to the bottom of the draw pile.

Said by The Warlord

The Headmistress
Seven-O

For the rest of the game, whoever plays a seven swaps hands with a player of their choice, and a zero moves every hand one seat the way play is going.

Said by The Headmistress

The Doomsayer
Hailstorm

Everyone else draws three.

Said by The Doomsayer

The Vamp
Switcheroo

Choose two players. Look at both their hands, then they swap hands with each other.

Said by The Vamp

The Enforcer
Hijack

Choose who plays next, and which way play goes from there.

Said by The Enforcer

The Announcer
Head Count

Every player holding more cards than you draws two.

Said by The Announcer

The Deadpan
Lucky Dip

Put any two cards from your hand on the bottom of the draw pile.

Said by The Deadpan

The Doorman
Instant Wild

This card counts as a Wild. Name any colour for the next player.

Said by The Doorman

The Clerk
Go Again

Take another turn straight away.

Said by The Clerk

The Arbiter
Blind Trade

Choose a player and swap hands with them.

Said by The Arbiter

The Comforter
Backwards Hand

Turn your cards to face the table and play your next turn without looking.

Pick a card that does not match, and take it back and draw one.

Said by The Comforter

The Best Mate
Bad Luck Charm

For the rest of the game, every Reverse anyone plays makes you draw one.

Said by The Best Mate

The Optimist
Reset Button

If you hold fewer than seven cards, shuffle them into the draw pile and draw seven. Otherwise, draw one.

Said by The Optimist

The Storyteller
Back-Seat Driver

On your next turn, show your whole hand to the player on your left. They pick the card you play.

Said by The Storyteller

The Coach
Fumble

Lay your hand face up on the table and leave it there until the next player has played.

Said by The Coach

The Hype Man
Your Call

____ chooses: you draw four, or you swap hands with them.

(the name is filled at the table)

The Trickster
Weather Vane

Draw two, then name a new colour, as if you had played a Wild.

Said by The Trickster

The Night Nurse
Wild Hunt

____ draws until they find a Wild, and keeps every card.

(the name is filled at the table)

The Enthusiast
Neighbour's Pick

The player on your left draws three cards and gives you any two of them.

Said by The Enthusiast

The Enforcer
Return to Sender

The next Draw Two or Draw Four played on you goes back to whoever played it, and they draw twice as many.

Said by The Enforcer

The Vamp
Vendetta

Choose a player. Show the table your action cards: they draw one card for each.

Said by The Vamp

The Doorman
Pickpocket

Choose a player. Take two cards from their hand without looking, then give them any three of yours.

Said by The Doorman

The Warlord
Payback

Everyone who has made you draw since your last turn draws two now.

Said by The Warlord

The Clerk
Tit for Tat

For the rest of the game, whoever skips you draws one.

Said by The Clerk

The Announcer
Puppet Strings

____ plays their next turn with their hand face up, and you choose the card they play.

(the name is filled at the table)

The Sheriff
Restraining Order

Choose a player. Until your next turn, they may not play a Draw Two or Draw Four on you.

Said by The Sheriff

The Boss
Hand-Me-Downs

Give any two of your cards to the last player who made you draw.

Nobody has yet? Give them to anyone.

Said by The Boss

The Doomsayer
Long Memory

Choose a player. They draw two now, and two more at the start of their next turn.

Said by The Doomsayer

The Deadpan
Cold Shoulder

Choose a player. They miss their next turn.

Said by The Deadpan

The Grandpa
Karma

For the rest of the game, every Draw Two or Draw Four you play makes you draw one too.

Said by The Grandpa

The Comforter
Make Amends

The last player you made draw gives you any two cards from their hand.

Said by The Comforter

The Best Mate
Hit List

____ may play a Draw Two or Draw Four on you right now, out of turn. Then play carries on as before.

(the name is filled at the table)

The Auditor
Interest

Show the table your hand, then draw one card for every Draw Two and Draw Four in it.

Said by The Auditor

The Optimist
Turnabout

Everyone else hands you one card of their choice.

Said by The Optimist

The Coach
Peace Offering

Give any card you like to the player on your right, then draw two.

Said by The Coach

The Gossip
Dirty Laundry

____ chooses: you show the whole table your hand, or you draw two.

(the name is filled at the table)

The Night Nurse
Old Wounds

The last player you made draw picks a number from one to three. Draw that many.

Said by The Night Nurse

The Hype Man
Grudge Match

Face off with the last player who made you draw: you both reveal a card from your hand at once, and the lower number draws three.

Action cards and Wilds count as zero.

Said by The Hype Man

The Enthusiast
Neighbour's Revenge

The player on your left decides: you draw three, or they do.

Said by The Enthusiast

House rules, by game

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