Zaragata

House rules for Skip-Bo

Zaragata has 20 house rules for Skip-Bo in 1 rule set, such as Queue Jump, Extra Hand, and Done Waiting. Read them here. At the table, a character reads each rule out loud the moment its card is played, usually at a friend's expense.

The Warlord
Queue Jump

Play the top card of your stockpile onto any building pile as if it were the next number that pile needs.

Said by The Warlord

The Clerk
Extra Hand

At the start of your next turn, fill your hand up to seven cards instead of five.

Said by The Clerk

The Boss
Done Waiting

Name a number. Every other player holding that number in their hand gives you one of them.

Said by The Boss

The Doorman
Spare Room

For the rest of the game, you may keep five discard piles instead of four.

Said by The Doorman

The Headmistress
Hands Off

____ may not play from their stockpile on their next turn.

(the name is filled at the table)

The Vamp
Sneak Peek

Look at the top three cards of the draw pile and put them back in any order you like.

Said by The Vamp

The Enforcer
Twelve Bonus

For the rest of the game, every time a building pile reaches twelve, you draw one card.

Said by The Enforcer

The Sheriff
Police Tape

Choose a building pile. The next player may not play on it.

Said by The Sheriff

The Announcer
Wild Hunt

Every other player with a wild in their hand shows it, and you take one of your choice.

Said by The Announcer

The Arbiter
Coin Flip

Pick a player and call heads or tails on a coin or a phone. Win, and the top card of their stockpile goes to the bottom of it. Lose, and nothing happens.

Said by The Arbiter

The Comforter
Padding

Slip the top two cards of the draw pile into your stockpile, face down, just under its top card.

Said by The Comforter

The Night Nurse
Dump It

Put your whole hand onto your discard piles, any way you like, and end your turn.

Said by The Night Nurse

The Gossip
Coming Soon

Show the table the three cards under the top of your stockpile, then put them back in the same order.

Said by The Gossip

The Optimist
Long Count

For the rest of the game, every time you play a ten or higher onto a building pile, count out loud from one up to its number first.

Lose count, and take the card back.

Said by The Optimist

The Hype Man
Race Day

Play the rest of this turn standing up, calling out every card like the last lap of a race.

Said by The Hype Man

The Coach
Pile Squats

For the rest of the game, do one squat every time a building pile reaches twelve.

Said by The Coach

The Trickster
Spring Clean

____ picks one of your discard piles and shuffles it into the draw pile.

(the name is filled at the table)

The Storyteller
Meet the Wild

For the rest of the game, introduce every wild you play with a name and a one-line life story.

Said by The Storyteller

The Auditor
Spot Check

The player on your right looks at your hand and keeps one card of their choice.

Said by The Auditor

The Best Mate
Sponsor

For the rest of the game, whenever ____ plays a twelve, give them one card from your hand.

(the name is filled at the table)

House rules, by game

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Not affiliated with the makers of Skip-Bo. House rules are the players' own.

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