Zaragata

House rules for Exploding Kittens

Zaragata has 40 house rules for Exploding Kittens in 2 rule sets, such as Finders Keepers, Forwarding Address, and Insider Trading. Read them here. At the table, a character reads each rule out loud the moment its card is played, usually at a friend's expense.

The Doorman
Finders Keepers

Look through the discard pile and take any one card into your hand, except an exploding one.

Said by The Doorman

The Enforcer
Forwarding Address

Once this game, when someone plays an Attack on you, you may send it on to any other player. They take both turns, then play comes back to you for your normal turn.

Said by The Enforcer

The Vamp
Insider Trading

Look at the top three cards of the draw pile and put them back in any order. Then tell the table one thing about them, true or false.

Said by The Vamp

The Boss
Tax Collector

Every other player gives you one card of their choice.

Said by The Boss

The Sheriff
Witness Protection

Until your next turn, nobody may play a card that targets you.

Said by The Sheriff

The Announcer
Snitch

____ shows you their hand. Take any one card from it.

(the name is filled at the table)

The Warlord
Pass the Buck

The next time you would draw to end your turn, point at another player. They draw that card instead of you.

Said by The Warlord

The Arbiter
Top Deck

Turn the top card of the draw pile face up for everyone to see, then put it back face down, on top or at the bottom, your choice.

Said by The Arbiter

The Headmistress
Musical Hands

Choose two players to swap hands. You may choose yourself.

Said by The Headmistress

The Clerk
Royal Treatment

Pick a player. For the rest of the game, they call you Your Highness every time they speak to you.

Forget, and they hand you a card of their choice.

Said by The Clerk

The Storyteller
Glass Paws

For the rest of the game, show every card you draw to the table before it goes into your hand.

Said by The Storyteller

The Best Mate
Sharing Is Caring

Give ____ any two cards from your hand.

(the name is filled at the table)

The Coach
Double Shift

The next time you end a turn by drawing, draw two cards, one after the other.

Said by The Coach

The Gossip
Open House

Lay your hand face up for everyone to see, then pick it back up.

Said by The Gossip

The Night Nurse
Lost Defuse

If you hold a Defuse, give one to the player on your left.

Said by The Night Nurse

The Auditor
Spot Check

The player on your right looks through your hand and keeps every cat card in it.

Said by The Auditor

The Trickster
Curiosity

For the rest of the game, whenever you peek at the draw pile, the player on your left peeks too.

Said by The Trickster

The Comforter
Nap Time

Until your next turn, you may not play any card except a Defuse, not even a Nope.

Said by The Comforter

The Grandpa
Old Ways

For the rest of the game, shut your eyes and say here, kitty kitty before every card you draw.

Forget, and give a card of your choice to the player on your left.

Said by The Grandpa

The Optimist
Wrong Way

The next Attack played on anyone else after this one comes to you instead. You take both turns, then play goes back to the player who was attacked.

Said by The Optimist

The Vamp
Slow Blink

For the rest of the game, once per turn you may slow-blink at another player. They slow-blink back, or hand you a card of their choice.

Said by The Vamp

The Boss
Cat Nap

Until your next turn, nobody may play a Favor on you or steal from you with cat cards. Snore once so they know.

Said by The Boss

The Headmistress
Treat Time

Every other player holding a cat card gives you one of them.

Said by The Headmistress

The Warlord
Scratching Post

Choose a player. Until your next turn, they may not play a Nope on you.

Said by The Warlord

The Enforcer
Bed Hog

For the rest of the game, you may keep one card face down on the table in front of you. It still counts as in your hand and you may play it, but nobody may take it or ask for it.

Said by The Enforcer

The Doorman
Window Watch

Look at the top two cards of the draw pile. You may swap their order.

Said by The Doorman

The Sheriff
Ask Nicely

For the rest of the game, anyone who plays a card on you must say please first, or the card does nothing.

Said by The Sheriff

The Deadpan
Meows Only

____ may only speak in meows until your next turn.

(the name is filled at the table)

The Clerk
Sticky Paws

Take one card at random from the other player holding the most cards. On a tie, you choose which of them.

Said by The Clerk

The Arbiter
Nine Lives

Flip a coin. Heads, you may end your next turn without drawing. Tails, tell the player on your left, out loud and with feeling, that they are the cat's favourite.

Said by The Arbiter

The Coach
Hairball

Stand up, do three big cat stretches, then discard one card from your hand without using it.

Said by The Coach

The Hype Man
Zoomies

Stand up and do one quick lap around the table, then sit back down and carry on.

Said by The Hype Man

The Comforter
Lap Cat

Until your next turn, hold your cards in one hand and stroke an imaginary cat in your lap with the other.

Said by The Comforter

The Night Nurse
Cat Got Your Tongue

Until your next turn, you may not say a word.

Speak, and give the player on your left a card of your choice.

Said by The Night Nurse

The Optimist
Kitten Call

For the rest of the game, whenever another player says your name, meow before you answer.

Forget, and give them a card of your choice.

Said by The Optimist

The Auditor
Bell on the Collar

For the rest of the game, keep any Defuse you hold face up on the table in front of you. It still counts as in your hand.

Said by The Auditor

The Storyteller
Cat Facts

For the rest of the game, every time you play a cat card, tell the table one fact about that cat.

Said by The Storyteller

The Best Mate
Gift Wrapped

Give the player on your right the best card in your hand, with a compliment.

Said by The Best Mate

The Gossip
Defuse Check

____ looks at your hand and tells the table whether you hold a Defuse. Yes or no.

(the name is filled at the table)

The Trickster
Copycat

Until your next turn, copy every gesture and sound the player on your left makes, but never the cards they play.

Said by The Trickster

House rules, by game

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Not affiliated with the makers of Exploding Kittens. House rules are the players' own.

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