Zaragata

House rules for Codenames

Zaragata has 20 house rules for Codenames in 1 rule set, such as Second Opinion, Rhyme Scheme, and One Leg. Read them here. At the table, a character reads each rule out loud the moment its card is played, usually at a friend's expense.

The Boss
Second Opinion

Your team may make one extra guess this turn.

Said by The Boss

The Headmistress
Rhyme Scheme

Your clue-giver may add one more word to the current clue, and it must rhyme with the first.

Said by The Headmistress

The Warlord
One Leg

The other team's clue-giver gives their next clue standing on one leg.

Said by The Warlord

The Enforcer
Gag Order

During their next turn, the other team guesses in silence: no talking, only pointing and touching.

Said by The Enforcer

The Doorman
Plus One

For your team's next turn, borrow one guesser from the other team to guess with you. Your team still has the final say on every touch.

Said by The Doorman

The Sheriff
Hourglass

The other team's next clue must come within ten seconds of your turn ending, counted out loud by your team, or their turn is over.

Said by The Sheriff

The Vamp
With Respect

Until your team's next turn, the other team must start every guess with the words with respect.

Said by The Vamp

The Announcer
Correction

Once this card is revealed as usual, if your team's turn is still going, your clue-giver gives a brand new clue and your team carries on with it.

Said by The Announcer

The Arbiter
Heads or Tails

Flip a coin. Heads, your team takes another turn straight after this one. Tails, the other team's clue-giver gives their next clue as a pirate.

Said by The Arbiter

The Deadpan
Monotone

For the rest of the game, the other team's clue-giver gives every clue in a flat, bored voice.

Said by The Deadpan

The Night Nurse
Butterfingers

Once this card is revealed as usual, your team's turn ends.

Said by The Night Nurse

The Coach
Count It Out

For the rest of the game, your clue-giver gives the number in every clue as jumping jacks instead of saying it.

Said by The Coach

The Storyteller
Bedtime Story

For the rest of the game, start every guess you make with once upon a time, there was a.

Said by The Storyteller

The Gossip
Honest Review

____ describes your guessing tonight in three words, and you must agree with all three.

(the name is filled at the table)

The Optimist
Standing Room

For the rest of the game, you must stand up whenever your team is guessing.

Said by The Optimist

The Best Mate
Elbows Only

For the rest of the game, you may only touch cards with your elbow.

Said by The Best Mate

The Hype Man
Final Answer

For the rest of the game, shout every guess like a game show contestant going for the car.

Said by The Hype Man

The Trickster
Double Agent

Switch to the other team for the rest of the game. If you were your team's only guesser, one of theirs comes over to take your place.

Said by The Trickster

The Comforter
Nod Along

Until your team's next turn, you may only nod or shake your head.

Said by The Comforter

The Enthusiast
New Nickname

____ gives you a new nickname, and your team must call you by it for the rest of the game.

(the name is filled at the table)

House rules, by game

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Not affiliated with the makers of Codenames. House rules are the players' own.

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