Zaragata

House rules for Clue

Zaragata has 20 house rules for Clue in 1 rule set, such as Airtight, Back Door, and Follow-Up Question. Read them here. At the table, a character reads each rule out loud the moment its card is played, usually at a friend's expense.

The Sheriff
Airtight

For the rest of the game, whenever a suggestion would move your token into a room, you may leave it where it is.

Said by The Sheriff

The Doorman
Back Door

On your next turn, move your token into any room you like, without rolling.

Said by The Doorman

The Announcer
Follow-Up Question

On your next turn, you may make two suggestions from the room you end in, one after the other.

Said by The Announcer

The Enforcer
Held for Questioning

The player whose suggestion you just answered misses their next turn.

Said by The Enforcer

The Boss
Bring Them In

Choose any other player and move their token into any room you like. They may not make a suggestion on their next turn.

Said by The Boss

The Warlord
Crime Scene

Choose a room. Until the end of your next turn, nobody else may enter it.

Said by The Warlord

The Arbiter
Lucky Break

Roll one die. On a four or higher, take a turn right now, then play carries on as before.

Said by The Arbiter

The Deadpan
Shaken Witness

For the rest of the game, ____ makes every suggestion in a terrified whisper, loud enough for the whole table to hear.

(the name is filled at the table)

The Vamp
Where Were You

Choose a player. They tell the table, in their most dramatic voice, where they were on the night of the murder, somewhere made up and nowhere on the board.

Said by The Vamp

The Headmistress
Hard Stare

For the rest of the game, before every suggestion you make, stare at each player in turn in total silence. Whoever laughs first misses their next turn.

Said by The Headmistress

The Gossip
Loose Lips

For the rest of the game, every time you show a card, sigh dramatically and say I have said too much.

Said by The Gossip

The Night Nurse
Swoon

Faint dramatically back into your chair. You miss your next turn while you recover.

Said by The Night Nurse

The Comforter
False Confession

Stand up and confess, in full and tearful detail, to a ridiculous crime you have just made up.

Said by The Comforter

The Storyteller
Retrace Your Steps

Move your token back to its starting space.

Said by The Storyteller

The Optimist
Chalk Outline

Slump back in your chair like the victim, arms flopped, until your next turn. You may move only to show a card.

Move for anything else, and you miss your next turn.

Said by The Optimist

The Coach
Nervous Energy

For the rest of the game, do five squats before every suggestion you make.

Said by The Coach

The Hype Man
Big Reveal

For the rest of the game, announce every suggestion like a game show host, saving the weapon for last.

Said by The Hype Man

The Best Mate
Accomplice

For the rest of the game, gasp loudly every time ____ makes a suggestion.

(the name is filled at the table)

The Trickster
Moved the Body

Swap your token's place on the board with ____'s token, and you may not make a suggestion on your next turn.

(the name is filled at the table)

The Grandpa
Long Way Round

On your next turn, you may not use a secret passage, and you move only half your roll, rounded down.

Said by The Grandpa

House rules, by game

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Not affiliated with the makers of Clue. House rules are the players' own.

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