Zaragata

House rules for Catan

Zaragata has 40 house rules for Catan in 2 rule sets, such as Market Day, Bank Error, and Harbour Pass. Read them here. At the table, a character reads each rule out loud the moment its card is played, usually at a friend's expense.

The Clerk
Market Day

Every other player must offer you a trade right now. Accept any one of the offers, or none.

Said by The Clerk

The Boss
Bank Error

Swap one of your resource cards with the bank for any one resource you like.

Said by The Boss

The Doorman
Harbour Pass

Until your next turn, you may make one trade with the bank at three of one resource for one of any other, as if you had a port. If you own a better port, use that instead.

Said by The Doorman

The Vamp
Open Books

Every other player shows you their hand. Then you may make one trade with any of them.

Said by The Vamp

The Sheriff
Non-Aggression Pact

Choose a player. For the rest of the game, neither of you may steal from the other, or put the robber on a tile touching the other's buildings.

Said by The Sheriff

The Headmistress
Final Offer

Name a trade you want from ____. They accept it, or give you one resource card of their choice instead.

(the name is filled at the table)

The Enforcer
Tax Collector

Every other player holding more than five resource cards gives you one resource card of their choice.

Said by The Enforcer

The Arbiter
Lucky Dip

Every other player hides one resource card in a closed fist. Pick one fist and keep what is in it.

Said by The Arbiter

The Deadpan
Cutting In

Once before your next turn, when two other players agree a trade, you may take the place of either side on the same terms, if you hold the cards.

Said by The Deadpan

The Warlord
Leader Tax

Take one resource card at random from the player with the most points on the board, other than you. If they are tied, you pick.

Said by The Warlord

The Hype Man
Auction House

For the rest of the game, every trade you offer must be called like an auction: say the offer, then going once, going twice, sold.

Said by The Hype Man

The Optimist
Sheep Noises

For the rest of the game, whenever you give a player wool, say baa.

Forget, and the player you gave it to takes one resource card at random from your hand.

Said by The Optimist

The Auditor
Credit Check

Until the end of your next turn, you may not trade with the bank or use a port. Players only.

Said by The Auditor

The Best Mate
Gift Basket

Give ____ one resource card of your choice, and tell them why they deserve it.

(the name is filled at the table)

The Enthusiast
Sworn Enemy

For the rest of the game, you may not trade with ____, and you glare at them whenever they build.

(the name is filled at the table)

The Trickster
Bad Contract

Your next trade with a player must be two of your cards for one of theirs.

Said by The Trickster

The Night Nurse
Charity Drive

Give one resource card of your choice to the player with the fewest points on the board, other than you. If they are tied, you pick.

Said by The Night Nurse

The Grandpa
Brick Memoirs

Until your next turn, before any trade you make, tell the table a short story about where that resource came from.

Said by The Grandpa

The Coach
Rejection Reps

Until your next turn, the first time a trade you offer is turned down, do five squats.

Said by The Coach

The Gossip
Loose Lips

The player on your left looks at your hand and tells everyone which resource you need most.

Said by The Gossip

The Warlord
Double Dip

Take one resource card at random from any other player with a building touching the robber's tile.

Said by The Warlord

The Doorman
Getaway Driver

Move the robber again, to any tile you like. Nobody is robbed by this move.

Said by The Doorman

The Boss
Protection Racket

Until your next turn, whoever puts the robber on a tile touching your buildings must give you one resource card of their choice before they steal.

Said by The Boss

The Sheriff
Immunity

Until your next turn, nobody may steal from you, and a roll of seven does not make you discard.

Said by The Sheriff

The Headmistress
Veterans' Pension

Take one resource card of your choice from the bank, plus one more if you have played a knight this game, counting this one.

Said by The Headmistress

The Enforcer
Bounty

For the rest of the game, whenever you steal from ____, take two resource cards instead of one.

(the name is filled at the table)

The Vamp
Inside Job

Look at ____'s resource cards and take the one you want most.

(the name is filled at the table)

The Deadpan
Spread the Misery

Every other player who has not been robbed yet this game gives you one resource card of their choice.

Said by The Deadpan

The Arbiter
Coin Toss

Call heads or tails and flip a coin. Right, and every other player gives you one resource card of their choice. Wrong, and you give one resource card to the player on your left.

Said by The Arbiter

The Doomsayer
Sweet Revenge

Take one resource card at random from the most recent other player to move the robber. If nobody else has, take one resource card of your choice from the bank.

Said by The Doomsayer

The Gossip
Red-Handed

Tell the table what you last stole and from whom, then give them one resource card of that kind, or any one if you have none. Never stolen? Give the player on your left one resource card of your choice.

Said by The Gossip

The Storyteller
Usual Suspect

Until your next turn, whoever moves the robber may steal from you instead, wherever it lands.

Said by The Storyteller

The Coach
Lookout Duty

Until your next turn, stand up for every roll of the dice, and do five squats whenever a seven comes up.

Said by The Coach

The Night Nurse
Light Fingers

The players on either side of you each take one resource card at random from your hand.

Said by The Night Nurse

The Comforter
Guilty Conscience

Apologise to ____ for everything you have stolen this game, then give them one resource card of your choice.

(the name is filled at the table)

The Optimist
Housewarming

Put the robber on a tile touching your own buildings. Nobody steals.

Said by The Optimist

The Trickster
Knightly Roar

For the rest of the game, every knight you play needs a battle cry. If no one else claps, you do not steal.

Said by The Trickster

The Auditor
Surprise Audit

Return one resource card of your choice to the bank, or two if you hold more than seven resource cards.

Said by The Auditor

The Enthusiast
Neighbourly

The player on your left moves the robber wherever they like and steals one resource card from you.

Said by The Enthusiast

The Hype Man
Thank You Kindly

For the rest of the game, every time you are robbed, thank the robber out loud.

Forget, and the robber takes a second resource card from you.

Said by The Hype Man

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Not affiliated with the makers of Catan. House rules are the players' own.

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